
Range or Melee, Strength and Weakness vs Types, Dmg values, Aoe or Target, Trajectory behaviour.

Enemy unit(s) with settings like Range or Melee attacks and Navigation options I.E Mobile or Stationary. Character handling: Navigation, Aiming/Targeting and Stats The major function of the framework would involve the incorporation of adjustable features such as

I started this Project with the intentions to create a Metroidvania type game framework for the Market place. It’s awesome that you are planning to release this project for free, I hope you can replace the sprites in the near future so that you can sell it on the marketplace to support more updates/additions! I was also surprised about the amount of frames because of that arm cannon! It’s been awhile since I’ve tried any 2D stuff (was also having errors in the earlier versions of UE4, around 4.1) Haha, yeah I remember there being a super in-depth Gamemaker community project involving recreating Metroid (Fusion?), I don’t think they’ve got scanning to work either but they managed to do almost everything else. P.S I also have Super Metroid in my top 5 list, definitely! Once I’m done I figure that I will give away the project for the people to A) Mess around with Samus B) Blueprint knowledge Everything works and feels pretty much like in Super Metroid. I didn’t really run in any troubles with the Blueprints. I skipped some turning frames and I just flipped my Flipbook for the left side for now I never realized how many frames they were using until I started working on this. Yeah the controls in Super Metroid still feel really tight today. I have a strong mind to keep messing around with this and possibly make Samus fight Castlevania or Megaman X boss’ for fun.Īnd what Metroidvania game did you feel had the best control/movement scheme? I was getting started with a Metroidvania type game and got sidetracked a little bit.

While you’re here, make sure to check out my Match-3 Framework Project on the Trello board and give it some love! Skip to 1:50 for Door Transition and to 3:57 for Room Generator Overview. Or use a gamePad D-pad to move, left and right face button to shoot/jump and right trigger/sjoulder to aim.
